Because weapons leveled up based on use, they all struggled to separate me from my sunk cost fallacy with the beginning sword. There was a fair bit of weapon variety, but hours could pass before acquiring a new one. The next minute, I was presented with an enemy too big for my usual bag of tricks and proceeded to fight with a few taps and a lot of dodges. One minute, I was juggling, stun-locking, and interrupting foes with a flurry of combos and cooldown-based spells. For the most part, the pacing was binary. Unfortunately, it discouraged use of any spells or weapons that were single-target or too slow. However, I found the free-form combat to be quite responsive, if somewhat floaty. Although, I liked being able to roam as I pleased and later return to a major boss fight whenever I saw fit.Ĭharacters animated like their limbs were cardboard cutouts pinned at the joints. Equally redundant, the game had “mazes” that were just more of the same, with the caveat that I couldn’t see myself on the map. The one area that did stand out was a clumsy underwater region – in 2022, honestly? – complete with swimming and breath management.Įach area began by handing out sidequests, mostly for things I was bound to do anyways like killing so many creatures, killing specific creatures, or going to specific areas. I was disappointed by the different regions, composed of forking paths, for they felt linear and offered little to do other than slash my way from one side of the screen to the other. It was as if an old Vanillaware game was reskinned, inspired by modern shonen anime. The atmosphere was well composed, but the sound could get a little choppy here and there. The story was generic, questing to stop bosses from corrupting the world. It started with an addicting element, but eventually it was buried under too much padding in a feeble attempt to make a mountain of gameplay out of a molehill. I missioned through the loosely connected world of Sanctum to vanquish the Pantheon of Six. Lost Epic is a 2D side-scrolling action RPG with soulslike elements developed by Team EARTH WARS and Oneoreight.
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